Diablo 4 Season 3: Season of the Construct Guide

Diablo 4 Season 3: Season of the Construct Guide - What's New?


Hello and Welcome to our Diablo IV Season 3: Season of the Construct Guide. In this post we will mostly cover the “What’s New?” Question for the next Season in Diablo 4 and what we can expect going into the Sanctuary in the near future.

In order to give you a complete answer to the “What’s New?” Question, we must understand that the Season of the Construct was announced only a short while ago, you can read about it in our Diablo 4 Season 3: Release Date post. Taking into account that only a brief 10 day period was given for anyone to even understand that the new Season is coming, as well as get it’s name a few days after that, it goes to say that Blizzard really kept this under ‘wraps’ for a long period of time and they want to keep a dose of ‘mystery’ concerning New Seasons and the things that are yet to come.

Now we know that the Season of the Construct is coming out on January, 23rd 2024, and there’s not much time left before Season 3 goes live, and for all the things to sink in. So if you want to start developing theories and builds keep reading our Season of the Construct Guide and hopefully you’ll find interesting things that might lead you in the right direction!

Diablo IV Season 3: Season of the Construct Announce Trailer (Video)

Diablo IV Season of the Construct – Story so far

The season introduces a new theme and mechanics centered around mechanical constructs created by Diablo 3 character Zoltun Kulle. Players will ally with Kulle’s former companion, Ayuzhan, to combat the demon Malphas, who has seized control of the Loom—an ancient technology created by Kulle. The Gatehall, a new town center under Kehjistan, will serve as the base of operations against the demonic constructs.

Ancient dangers are lurking in Sanctuary, threatening to wreak havoc. With the help of your loyal Seneschal Companion, navigate through traps and powerful foes hidden beneath the deserts of Kehjistan. Deep beneath the shifting sands, elemental forces are gathering under the influence of the demon Malphas. To eliminate this sinister threat, you must venture far below the surface.

Season of the Construct Release Date

Get ready for the Season of the Construct starting on January 23 at 10 a.m. PST. Explore the secrets of Zoltun Kulle’s Loom with a new Dungeon called Vaults, a seasonal robotic Seneschal Companion, and Weekly Leaderboards in The Gauntlet. Enjoy enhanced features, including frequent Helltide events, to assist you in your ventures. Zoltun’s former companion Ayuzhan leads you through the treacherous Vaults, desperate to stop the formidable Malphas and his deadly constructs from overtaking Sanctuary.

Travel to the Gatehall, a town center underneath Kehjistan that serves as your base of operations in the fight against the Constructs. The Gatehall is your conduit to access the deadly Vaults— riddled with elemental Hazards and Constructs, these Vaults are the key to harnessing the true potential of the Loom. Travel to the Loom to stop the threat at its source and defeat Malphas in a new Boss fight.

What do I have to do to play Diablo 4 Season of the Construct?

To play the Season of the Construct Seasonal Questline, you must create a new character on the Seasonal Realm and have completed the Main Campaign. Take advantage of the Skip Main Campaign feature once you’ve completed the prologue if you want to jump right in!

What’s New in Diablo IV Season 3: Season of the Construct?

There are many things that are being implemented with Diablo 4’s Season 3, those are:

  • A New Questline
  • Seneschal Companions
  • New Dungeons: Vaults
  • New Events: Arcane Tremors
  • New Challenge: The Gauntlet & Leaderboards
  • QoL Updates
  • New Season Journey & Battle Pass Rewards

we will go through all the new things that are coming with the Season of the Construct in order, so get your coffee ready and enjoy the read!

Diablo IV Season 3: New Questline - Season of the ConstructNew Questline

A looming danger resides beneath the sandy landscapes of Kehjistan, where the ancient Loom, a technological marvel crafted by Zoltun Kulle and Ayuzhan of Caldeum, has fallen into the hands of evil forces. The Demon Malphas has twisted the once benevolent Loom for his malevolent purposes. Guided by Zoltun’s former companion Ayuzhan, your mission is to navigate the perilous Vaults, aiming to thwart the formidable Malphas and his lethal constructs from seizing control of Sanctuary.

Journey to the Gatehall, a central hub beneath Kehjistan, serving as your headquarters in the battle against the Constructs. The Gatehall provides access to the hazardous Vaults, filled with elemental dangers and Constructs, pivotal in unlocking the true potential of the Loom. Venture to the Loom itself to confront the threat at its origin and engage in a new Boss fight against Malphas.

How do I start the Seasonal Questline in Season 3?

To start the Season of the Construct Seasonal Questline, create a new character on the Seasonal Realm and complete the Main Campaign. Use the Skip Main Campaign feature after finishing the prologue if you wish to dive directly into the action!

Diablo 4 Season 3: Seneschal CompanionsSeneschal Companions

Take in the might of the Loom by acquiring your own Seneschal Companion, a crucial addition available in the Seasonal Questline. In alignment with Zoltun’s vision, the Seneschal complements your adventures by actively participating in combat or providing dedicated support from the sidelines.

Through the use of magical Governing and Tuning Stones, obtained from the Vaults and various locations in Sanctuary, customize your Seneschal to align with your desired build for the Season of the Construct. Governing Stones dictate the attacks your Seneschal can execute, while Tuning Stones enhance these skills and offer increased utility.

How many Governing and Tuning Stones can I equip in my Seneschal? 

You can have a total of 8 Stones equipped at any one time. Your Seneschal with 2 Governing Stones and 6 Tuning Stones, assigning one Governing stone per attack and three Tuning Stones to enhance the ability. By exploring and overcoming the Vaults you can discover 12 Governing Stones and 27 Tuning Stones of different rarities, which will help you unlock the true potential of your Seneschal.

Governing and Tuning Stones Season of the ConstructHow to get Governing and Tuning Stones?

Getting Tuning and Governing Stones offers can be done in a couple of ways.

  1. By completing Vaults, you can earn a random Tuning Stone, and additional Tuning Stones can be found in Wardwoven Chests, obtainable through different Season Journey levels.
  2. Both types also have a chance to drop during Vault and Arcane Tremor activities.
  3. Defeating enemy Constructs in the Vaults gives you a Shattered Stone, which can be crafted into Governing and Tuning Stones by Jewelers in any city in the Sanctuary.

To unlock the Stones’ full potential, enhance their raw power by leveling them. Gather or craft duplicates of the same Stones, fuse them to accumulate experience, and increase the level of your existing Stones. Increasing their level enhances the potency and capabilities of the associated attacks. Increasing the Tuning Stones’ levels can introduce additional projectiles or modify their damage types.

Note: Once you acquire your Seneschal, they will follow you throughout Sanctuary until the conclusion of the Season of the Construct.

Governing Stones and their Abilities

There are many of them and we’ll list them here:

  • Autodefense: The Seneschal Construct activates an antimaterial field around itself shooting down enemy projectiles. Can not shoot down Boss or Player projectiles.
  • Bushwhack: Quickly ambush dealing damage to each target. May strike the same target multiple times.
  • Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage.
  • Focus Fire: The Seneschal Construct channels a ray of fire onto targets dealing damage to each over time.
  • Gyrate: The Seneschal Construct whirls its legs around quickly dealing damage to all surrounding enemies.
  • Impale: Perform a line attack to all enemies in front of the Seneschal Construct dealing damage.
  • Lightning Bolt: Launch a bolt of Lightning at the target dealing damage. Arcs to other targets dealing a portion of the original damage.
  • Protect: The Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life.
  • Reconstruct: The Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time.
  • Slash: Pummel enemies in front of the Seneschal Construct dealing damage.
  • Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy.
  • Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.

Tuning Stones and their Abilities

  • Voluminous Support: The supported skill’s effect size is increased.
  • Swift Support: The supported Skill gains an Attack Speed bonus.
  • Breaking Support: Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds.
  • Tactical Support: Decrease the cooldown of the supported Skill.
  • Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
  • Devastation Support: Supported Skill gains a Critical Strike Damage bonus.
  • Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
  • Frigid Support: A portion of the supported Skill’s damage dealt is applied as Cold damage over time and applies Chill.
  • Burning Support: A portion of he supported Skill’s damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
  • Electrocution Support: A portion of the supported skill’s damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.
  • Bleeding Support: A portion of the supported skill’s damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
  • Poison Support: A portion of the supported skill’s damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
  • Dusk Support: A portion of the supported Skill’s damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses.
  • Duration Support: Supported Skills have their durations increased.
  • Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
  • Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
  • Initiative Support: The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.
  • Arcing Support: The supported Skill can hit additional enemies.
  • Multishot Support: Supported Projectile skills launch additional projectiles.
  • Piercing Support: The supported Projectile Skill will pierce multiple enemies.
  • Gripping Support: Damage and effects done by the supporting Skill to Distant enemies pulls them towards the Seneschal Construct. Can only occur once every so often per enemy.
  • Registered Damage Support: Any damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage.
  • Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
  • Slowing Support: Damage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount.
  • Mockery Support: Damage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses.

Unknown Tuning Stones

There are Two Tuning stones that are mentioned, but so far their purpose or abilities are being kept a secret, they are:

  • Evernight: ???
  • Genesis: ???

New Dungeons: Vaults

During Ayuzhan’s slumber, Malphas seized the opportunity to amplify his power, corrupting the dormant network of Vaults intertwined with the formidable Loom. Originally designed to repel demonic influences, these Vaults are now guarded by Hazards that were once meant to keep evil forces at bay.

Specialized Dungeons – the Vaults, are home to elemental Hazards crafted by Zoltun Kulle and Ayuzhan. Within these Hazards, a new family of monsters, known as The Constructs, awaits unsuspecting wanderers. Various elemental variants of these monsters lie in ambush, ready to ensnare anyone who ventures into their mechanical clutches.

Upon entering the Vault, provided you convert the necessary Pearls of Warding, you can receive Zoltun’s Warding—a unique layered blessing that grants access to the Vaults’ treasures. This blessing diminishes in stacks if you succumb to the Hazards scattered within the Vaults.

Should you successfully maintain Zoltun’s Warding after defeating the Vault Boss, you’ll unlock a Wardwoven Chest, which has a higher chance of containing Legendary items. Using Pearls of Warding can heighten the risk by exchanging them for extra stacks of Zoltun’s Warding at the Vault entrance. Succeeding in this risky venture will correspondingly increase your Reward.

At World Tier III, Nightmare Vaults become available. Vault Sigils can be obtained alongside typical Nightmare Dungeon Sigils or crafted, requiring Pearls of Warding for creation. These Vaults operate similarly to Nightmare Dungeons, featuring deadly Constructs and Hazards throughout, along with the Wardwoven Chests!

New Events: Arcane Tremors

Arcane Tremors are the new overworld events in Diablo 4 Season 3 that occur in certain areas across the map for a limited amount of time. These events are expected to be equivalent to the Blood Harvest from Season 2, and instead of Vampires, you will need to take on Constructs.

However, just defeating every Construct enemy around you is not enough as you will also have to collect Arcane Tremor Cores from the Obelisks around the area. This will enable you to attract new and stronger enemies to move to the next stage. Once you have collected the required number of Arcane Tremor Cores in Diablo 4 Season 3, deposit them at a brazier to summon the final boss of the event, Herlad of Malphas. This will be a powerful Construct boss that you will need to defeat in the given time to complete the event.

As there will be new dungeons called Vaults, and a leaderboard system, taking part in Arcane Tremors is an important activity that you must indulge in.

New Challenge: The Gauntlet 

The Gauntlet in Diablo 4 is a brand new end-game activity that’s set to go live in Season 3. There’s also a Leaderboard that’s tied to the activity. A new challenge arrives later in Season of the Construct. Fight through The Gauntlet, a weekly rotating fixed dungeon that will have you competing for the top spot on the leaderboards. Only the strongest will emerge to claim their place on the weekly leaderboards, the top weekly scores will earn their permanent place in the Hall of the Ancients.

Every World Tier 4 player can complete The Gauntlet and earn their rank, even if they haven’t reached Level 100. All they need to do is complete the Dungeon before the timer runs out and collect rewards as quickly as possible.

The Gauntlet will be set as a fixed nonlinear dungeon that will reset once a week along with Weekly Leaderboards. Instead of normal loot, chests, and enemies will be dropping “Proofs of Might.“ These are essential to the final Weekly Leaderboard position and rewards.

The Gauntlet Leaderboard

Weekly Leaderboards in Diablo 4 will track The Gauntlet scores that can be filtered for Hardcore and Normal characters, party size, and classes. Players will also be able to filter between global players, platforms used, friends, or clan. The best players of each week’s Leaderboard will be recorded in the Hall of Ancients, a permanent Leaderboard.

Everyone competing in The Gauntlet will be able to win different seals depending on their Leaderboard position:

  • Seal of the Blooded
  • Seal of the Steadfast
  • Seal of the Iron-Willed
  • Seal of the Worthy

These will show on players’ profiles as well as in-game to enjoy some weekly bragging rights.

Quality of Life Changes in Season of the Construct 

Diablo 4’s Season 3 is bringing many changes to the QoL in the Game. Lets go over all of them:

  • Helltides
  • Enhanced Movement
  • Extra Stash
  • Other QoL Updates

Helltides – Longevity

Starting in Season of the Construct, Helltides are always active, save for a 5-minute rest once per hour. Battle Hellspawn far more frequently, increasing your chances to collect Cinders and the bountiful rewards that come with them.

Enhanced Movement with W-A-S-D 

If you are playing Diablo 4 Season 3 on PC, from the start of Season of the Construct you will be able to navigate through the various wastes of Sanctuary by using the W-A-S-D keys on your keyboard, instead of your mouse. Enjoy the increased functionality of traversing through dungeons and above ground alike.

Extra Stash Tab

An extra Stash Tab is now available for your adventuring needs. Proceed to the Stash in any capital city to purchase an additional stash tab.

Various Other QoL Updates

Improvements were made to reallocating your skill tree, improvements to UI when trading Gold, increased rates to earn the items needed to summon the Beast in the Ice, and more! If you wish to get to know even more on the various Changes, make sure to check the Live Developer Interview (if you haven’t) as well as read up on the newest Diablo 4 Season 3 Patch Notes!

Season Journey and Battle Pass Updates

Season of the Construct is bringing a New Battle Pass, Seasonal Journey as well as New Cosmetics in the Shop and in form of Rewards.

Season Journey

Embark on the Season Journey, divided into Chapters, each with its set of tasks to accomplish. As you traverse this Journey, your efforts will be rewarded with fitting treasures for those who defend Sanctuary. Expect to obtain new Legendary Aspects, the esteemed Awoken Adamant Armor (unlocking across various higher Tiers), and 3 Scrolls of Amnesia.

These scrolls provide a complimentary reset for both the Skill Tree and Paragon Board. The Journey also yields Favor, the valuable resource required to progress through the Battle Pass Tiers. Favor can be naturally earned by engaging in various aspects of the game.

Battle Pass

The Season of the Construct Battle Pass commences on January 23 at 10 a.m. PST, featuring 90 Reward Tiers—comprising 28 Free Tiers and 62 Premium Tiers.

Opting for the Premium Battle Pass not only grants you access to the rewards from the Free Tiers but also opens the door to exclusive treasures such as Awoken Armor Sets, Platinum, and more. Notably, the Awoken Spheral Barding Mount Armor and Awoken Clockwork Equid Mount are unlocked at Tier 90 for those with the Premium Battle Pass.

Cosmetic Items

Blizzard is implementing various New Cosmetic Items in Season of the Construct, both for Armor, Mount Armor as well as Mounts themselves. If you are interested in these Items, check the in-game shop!


We feel that Diablo IV’s Season 3: Season of the Construct has a lot of “What’s New?” in it. And we do hope that our blog post helped you out in uncovering what’s coming, and gave you some insight so that you can at least understand which path Blizzard is taking in the new Diablo 4 Season.

When it comes to what we think, the Season has a lot of potential and it’s quite interesting to see how the Constructs will influence the gameplay as well as check out the various builds that can be sorted out considering you have a companion you can rely on to do something so you can build you Character with the focus on something else. There’s a lot of possibilities and variables to be included, but we won’t know anything before January 23rd 10 PM PST, and when we finally log in on the day, then we’ll get the feeling of how things are!

Thank you for reading out post, and if you wish to keep up with all the News, Changes and Updates to your favorite games, then bookmark our blog! Also, if you are interested in any Diablo IV Services, or if you need our help with anything that you can’t find on the site, make sure to get in touch with our Livechat or Discord Support – we’re up 24/7!

Frequently Asked Questions (FAQ)

When is Diablo IV Season 3 set to release? 

The Release Date is on the 23rd of January, at 10 PM PST!

Why was the Name of the Season not known for so long?

We are not sure why they choose not to give this Season a name for so long, or why they waited to make it public for so long. However, after the Teaser and the Announce Trailer, we now know that it’s name is Diablo 4 Season of the Construct. The mention of Arcana was a note on the Arcane Construct which will be used to power up our Characters.

When will we know more about Diablo 4 Season of the Construct?

The Live Developer Updates gave much more information about the coming Season 3 of Diablo IV. For the future, you can track the Developer Livestream Diablo Twitch and YouTube channels.

Do you offer Diablo 4 Season 3 Services?

Yes, we definitely do. Feel free to check our LevelingDungeonFarmingBosses or any other service on our site.

Do I have to be Level 100 to go into The Gauntlet?

No, Every World Tier 4 player can complete The Gauntlet and earn their rank, even if they haven’t reached Level 100.

What is the biggest Change being implemented in Diablo concerning QoL? 

The biggest change is definitely the ability to move by using W-A-S-D keys instead of a Mouse. This gives flexibility and more of an MMO feeling to the game. It kind-of shows the direction that Blizzard is taking this. On another note – this is what Path of Exile 2 is doing, so it’s in Diablo 4’s interest to do the same, but beforehand.

What is the New Event coming out in Season of the Construct? 

The New Event is called Arcane Tremors. These events are expected to be equivalent to the Blood Harvest from Season 2.

What are the New Dungeons in Diablo 4 Season 3? 

Aside from the Nightmare Dungeons, we are getting Dungeons called “Vaults“.

What are Vaults?

Vaults are Specialized Dungeons that are the same as Nightmare Dungeons, and their sigils can drop, or they can be crafted the same way as Nightmare Sigils, but with the addition Pearls of Warding.

Do you offer services in other Games outside of Diablo IV? 

Outside of Diablo 4 services we cover a variety of other games, feel free to check out our site, or if we don’t offer the game directly, make sure to Request a Service!