WoW Dragonflight Patch 10.2.6: Release Date, Plunderstorm and Much More!

WoW Dragonflight Plunderstorm


Hello everyone and welcome to our WoW Dragonflight Patch 10.2.6 blog post. In this post, we will dive deep into what’s new in the latest WoW Retail Patch and we will also do our best to cover the majority of changes that are being implemented as well as the newest Game-Mode addition – Plunderstorm.

Back on Blizzcon 2023, we got a WoW Retail Roadmap for 2024, which kind of hinted at the release of Patch 10.2.6 and we’ve also seen when it was supposed to be released, so we’ll talk a bit about what that means, as well as try to cover the many Class Changes that are coming and the Transmog and Mount additions that are being added with the new Game-Mode.

It’s also important to note what this means for the WoW Dragonflight Season 4 Release Date and the End of WoW DF Season 3.

There’s a lot of ground to cover, so without further ado, let’s get into it!

Dragonflight Patch 10.2.6 Release Date

The Patch 10.2.6 of Dragonflight was Released on the 19th of March, 2024. With it came many new in-game Rewards, Items, Transmogrification, Class Changes, and the Plunderstorm Event.

WoW Dragonflight Plunderstorm Trailer – Patch 10.2.6 (Video)

Key Takeaways from WoW DF Patch 10.2.6

When it comes to the latest patch in WoW Dragonflight, we will do our best to cover everything new in Patch 10.2.6. Here are the key takeaways:

  • A New Battle-Royale Event has been added – Plunderstorm
  • WoW Dragonflight Season 4 Achievements, Rewards, and Journal were added
  • A New Loading Screen was added to the Game
  • Class Changes
  • New Items and New Models
  • Various In-game Transmogrification and Other Rewards.

We will cover everything regarding Patch 10.2.6 as well as put a major focus on the new Game-Mode Plunderstorm!

What is the Plunderstorm? 

The Plunderstorm is a new in-game event added in Patch 10.2.6 of WoW Dragonflight. It will challenge each and every individual and put them to the test. You will either Plunder and Survive, or you will die trying.

This new game mode is a 60-player Battle Royale that will test the limits of your capability and it’s most important to know that you are on your own. Only the last man standing will be reaping all of the Rewards. However, even if you die in the Plunderstorm, you will still be able to gain progression that helps you unlock new Rewards.

Plunderstorm Release Date

The Plunderstorm Battle Royale event was released along with Patch 10.2.6 of Dragonflight on March 19th, 2024.

How long will the Plunderstorm last?

For now, all that we know is that it will last for several weeks and that this is a limited-time event. So make sure that you hop on whenever you can to get those juicy Rewards before it runs out.

Where is the Plunderstorm taking place? 

When it comes to plundering, the most iconic place is definitely Faldir’s Cove – a place where the Pirates were plundering for Elven Gems and got caught by the Storm and the Naga. For that reason, we feel it’s no surprise that the Arathi Highlands is the Zone that was chosen as the location for this all-out Battle Royale event.

Plunderstorm Location

How to Join the Plunderstorm Event?

Even though this is a new In-game 60-player Battle Royale event mainly aimed at WoW Dragonflight, it doesn’t require you to have Dragonflight. You enter this Game-Mode through and all you need to have is an active WoW Subscription. This means that Players who focus mainly on playing WoW Classic can also participate and earn Rewards.

We feel this is due to the fact that WoW Cataclysm Classic is also nearing its Release Date and with it comes the Transmogrification for WoW Classic Progression realms and it seems the transmogs from the Plundering will be usable there as well.

If you wish to read about the WoW Classic Roadmap for 2024 or WoW Cataclysm Classic Release Date, check out our blog posts!

Process of Entering the Plunderstorm

We’ll cover this step by step:

  • Launch the desktop app.
  • Click the World of Warcraft icon at the top. Note: If you can’t see the icon, then go to ALL GAMES and find the game on the list there.
  • Install World of Warcraft.

When you have WoW Retail Installed, you have to:

  • Select Plunderstorm from the World of Warcraft game menu to get into the action.
  • Create a new, ready-to-play character. Note: Player characters are unique to this event. You don’t need previous knowledge of races and classes to chart your course for mayhem.
  • Choose between Solo or—to play with your friends—make a group from the Plunderstorm character screen and select Duo. If queued for a Duo without a partner, you’ll be automatically matched with one. You can also access chat, customize characters, and see the queue from the Character Select Screen.

How do I get Abilities and Spells in the Plunderstorm? 

The concept of getting abilities and spells in Plunderstorm is similar to that of obtaining Runes in Season of Discovery. However, unlike the Runes these Spells and Abilities can be upgraded by killing creatures, and enemies and naturally by plundering!

Some abilities and spells are more action-based and require you to position well and get a skill shot, there are many different variations and combinations that you can utilize so make sure to find what works best for you and your style of play.

How to Upgrade Abilities and Spells?

There are 3 Tiers of Spells and Abilities, each time you defeat a mob or an enemy you will have a chance at getting an ability. If you get an ability multiple times, it will increase its Level. The Spell Tiers are:

  • Uncommon (Tier 1)
  • Rare (Tier 2)
  • Epic (Tier 3)

How to Play Plunderstorm? 

There are a couple of simple steps on how to play Plunderstorm. Here’s the jist of it:

  • When you select the Game Mode (Solo or Duo), go to “Join Game“.
  • Then when you enter you will have to kill creatures and enemies to Level Up and obtain Spells & Abilities.
  • To Upgrade Spells & Abilities, you need to loot more copies of them. 
  • There is a Heal ability when you are at Low Health.
  • In order to win, you have to be the Last One standing.

Process of Playing Plunderstorm

  • Once you create your Character, choose a game mode, and join the game, you will sent to a zone called “Brew Bay“. There you can explore, experiment, and talk to NPC’s, namely the RENOWN NPC while you wait for 60 Players to fill the lobby.
  • Once the Group is Full, there will be a countdown towards the actual START of the Game, this would mean that you have to finish what you were doing and a cannon will land on your head.
  • The cannon will shoot you into the sky and you will find yourself on the back of a Parrot crashing into the ground. You will have a couple of seconds to steer and have some influence on where you will land (similar to how the Seething Shore Battleground works).

Once you are down, you start the Game. You are Level 1 and you have no abilities on your Bars except the basic “Attack” and “Heal“. There is 60 Players and the last one standing wins.

What to do? 

Basically, you have to:

  • Run through Plunder to loot it.
  • Click on chests and other objects to loot them.
  • Click on abilities that you find to add them to your interface bar.
  • Kill mobs, Elite mobs, and other Players.
  • Constantly loot everything you can to upgrade your spells so you have the highest chance of success.
What do I gain from doing all this?

By Killing, Looting, and Plundering you constantly gain:

  • Plunder
  • Experience
  • Renown

What is The Storm in Plunderstorm? 

In the Plunderstorm, there is a mechanic similar to that of PubG’s Blue Zone. Some type of mechanic which in the case of the Plunderstorm is an actual Storm, that is slowly shrinking the playing field. Eventually, this leads to everybody being nearby and fighting until there’s only 1 Player left standing who will be proclaimed the winner!

Plunderstorm - STORM

What happens when or if you die?

If you die in the Plunderstorm, then you will be given your ranking among the 60 Players, and thrown into ‘observer’ mode for another Player in your Group. You can watch them play, or leave the match and go again.

Death in Plunderstorm

What does the Plunderstorm UI look like? 

The UI in the Plunderstorm is quite simple. There are not a lot of buttons to press and everything is minimized to match and put focus on the actual objectives. Here is what you have:

  • R – Your Basic Attack
  • T – Your Healing Potion
  • – An Offensive Ability
  • 2 – An Offensive Ability
  • 3 – A Defensive Ability
  • 4 – A Defensive Ability
  • 5 – An Item
  • M – Opens the Map
  • F – Interaction
  • G – Ping
Plunderstorm UI

On top of all this, Your Experience Bar is under your Action Bar, your minimap and quests are on the right side of the screen, and your chat Window is in the bottom left corner.
You can customize your bar by dragging and dropping Offensive and Defensive abilities between their two positional options.

Note: Picking up an ability that you already have the maximum type for will replace that ability. Picking up a duplicate ability will level up your ability.

If you want to check All Offensive and Utility Abilities you can do so here.

If you want to check all Plunderstorm Items you can check them here.

Plunderstorm Renown & Rewards

Outside of having many Transmogrification sets and Items, there’s a good amount of Mounts, Pets and other things to be acquired from this event. Here are some of the more notable ones.

Plunderstorm rewards include mounts and pets usable in World of Warcraft retail and Classic. A Renown track, Keg Leg’s Crew, will earn a multitude of rewards, including cosmetics, pets, titles, mounts, and Traders Tender. A Plunderlord Pepe will also be available.

Keg Leg’s Crew Renown
Keglegs Crew Plunderstorm
Royal Seafeather
Royal Seafeather Plunderstorm
Pepe the Plunderer
Pepe the plunderer - Plunderstorm

Aside from these, there are plenty of other Rewards that you can obtain, but it’s best if you check them here, if you’re interested. Lets put aside the Plunderstorm for now and put our focus on other Dragonflight 10.2.6 Patch Updates.

Dragonflight Patch 10.2.6 Class Changes

There are quite a bit of changes coming in Dragonflight 10.2.6 Aside from the Plunderstorm that was introduced, we’ll be seeing which new things we have in DF for all Classes.


  • Macros that use the non-healer versions of dispels will now override the ability with the healer dispel variant if the player is in a healer specialization. This applies to Discipline, Holy Priest, Holy Paladin, Restoration Druid, and Restoration Shaman. Mistweaver Monk and Preservation Evoker already had this functionality.
    • Developer’s note: We’ve updated the power of many of the set bonuses that are returning for Season 4 to match the increased power of the rest of the new gear in Season 4. 
    • Blood
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Heart Strike and Blood Boil damage increased by 20% (was 10%).
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Chance to gain Vampiric Blood increased to 10% (was 5%).
    • Frost
      • Aberrus, the Shadowed Crucible (2) Set Bonus: The damage of your next Frostwyrm’s Fury is increased by 5% (was 4%). Stacks unchanged.
      • Aberrus, the Shadowed Crucible (2) Set Bonus: The effectiveness of Frostywrm’s Fury increased to 30% (was 25%).
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Howling Blast damage increased to 20% (was 10%).
    • Balance
      • Vault of the Incarnates (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 30%, stacking up to 3 times (was 20%).
      • Vault of the Incarnates (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs 15 less Astral Power (was 5 less Astral Power) and deals 40% (was 20%) increased damage.
    • Landslide costs 1.4% base mana (was 2.8%).
    • Sleep Walk costs 1% base mana (was 2.4%).
    • Devastation
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Causes Disintegrate and Pyre to pierce enemies for 18% of damage done (was 12%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Increases Empower spell damage by 12% (was 8%).
    • Preservation
      • Vault of the Incarnates (2) Set Bonus: Increases the healing of Reversion by 50% (was 35%) for 8 seconds (was 6 seconds).
      • Vault of the Incarnates (4) Set Bonus: Increases healing and damage of Living Flame by 50% (was 20%).
      • Reversion critical heals now extend Reversion by 2 seconds regardless of Haste.
      • Emerald Communion will now give an error message and fail to cast if used while in Diamond Ice.
    • Survival
      • Vault of the Incarnates (2) Set Bonus: Mongoose Bite/Raptor Strike, Carve, and Butchery damage increased by 18% (was 12%).
      • Vault of the Incarnates (4) Set Bonus: Bonus damage to Mongoose Bite/Raptor Strike, Carve, and Butchery increased to 50% (was 40%).
  • MAGE
    • Fire
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Charring Embers now increases damage taken by 6% (was 5%) and lasts 2 additional seconds.
      • Added an activation overlay for Fury of the Sun King.
  • MONK
    • Mistweaver
      • New Talent: Dance of Chi-Ji – Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage.
      • New Talent: Peer into Peace – 5% of your overhealing done onto targets with Soothing Mist is spread to 3 nearby injured allies. Soothing Mist now follows the target of your Enveloping Mist or Vivify and its channel time is increased by 4 seconds.
      • Resplendent Mist now causes Gust of Mists to have a 30% chance to do 75%/150% more healing (was 50%/100%).
      • Peaceful Mending is now a 1-point talent and increases the healing allies receive from Enveloping Mist and Renewing Mist by 40% while Soothing Mist is active (was 25% per point).
    • Windwalker
      • Vault of the Incarnates (2) Set Bonus: Fists of Fury now increases the damage dealt by your Rising Sun Kicks or Spinning Crane Kicks by 40% (was 30%).
      • Vault of the Incarnates (4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 7% (was 5%) stacking up to 3 times.
    • Holy
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Increases Holy Shock’s critical healing by 80% (was 60%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Increases Holy Prism’s healing by 40% (was 80%).
        • Developer’s note: Holy Prism’s healing was increased baseline in Guardians of the Dream, so this bonus is being decreased with that in mind. This will still be an overall gain in power compared to Embers of Neltharion.
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Light’s Hammer healing increased by 20%.
    • Protection
      • Vault of the Incarnates (2) Set Bonus: Ally of the Light’s Versatility increased to 8% (was 6%).
      • Vault of the Incarnates (4) Set Bonus: Hammer of the Righteous, Blessed Hammer/Crusader Strike increases your Parry by 7% (was 5%).
    • Leap of Faith no longer interrupts spell casts from the ally it was used on.
    • Holy
      • Empyreal Blaze has been redesigned – Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 seconds.
      • Pontifex has been redesigned – Flash Heal, Heal, Prayer of Healing, and Circle of Healing increase the healing done by your next Holy Word spell by 6% stacking up to 5 times. Lasts 30 seconds.
      • Lightwell has been redesigned – Creates a Holy Lightwell. Every second the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 50% health and apply a Renew to them for 6 seconds. Lightwell lasts for 2 minutes or until it heals 15 times. Cooldown reduced by 3 seconds when you cast Holy Word: Serenity or Holy Word: Sanctify.
      • All healing done reduced by 7%.
      • Holy Fire mana cost reduced to 0.4% of base mana (was 1%).
      • Holy Word: Chastise mana cost reduced to 0.6% of base mana (was 2%).
      • Resonant Words now causes Holy Words to increase the healing done by your next Flash Heal, Heal, Prayer of Healing, or Circle of Healing by 20%/40%. Lasts 30 seconds.
      • Divine Word now increases the effectiveness of your next Holy Word spell by 30% (was 50%).
      • Casting Holy Word: Chastise with Divine Word active now increases damage dealt by 20% and refunds 15 seconds from the cooldown of Holy Word: Chastise instead of its previous effect.
      • Casting Holy Word: Sanctify with Divine Word active now blesses the target area and heals 5 targets (was 6). Healing done increased by 25%.
      • Casting Holy Word: Serenity with Divine Word active no longer increases the critical strike chance of Flash Heal, Heal, and Renew.
      • Healing Chorus now increases the healing of Circle of Healing by 5% stacking up to 20 times (was 2% stacking up to 50 times).
      • Prayerful Litany now heals for 100% more to the most injured ally it affects (was 30%).
      • Harmonious Apparatus has been renamed to Voice of Harmony and its icon has changed.
      • Voice of Harmony now causes Holy Nova to reduce the cooldown of Chastise in addition to Holy Fire.
      • Gales of Song is now a 1-point talent with the values of the previous 2-point version.
      • Orison now has a connection to Pontifex.
      • Divine Service now has a connection to Say Your Prayers.
      • Empowered Renew and Rapid Recovery have been removed.
      • The final 3 rows of the tree have been reorganized.
    • Shadow
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Increases the damage of Mind Blast by 40% when Shadowy Insight triggers (was 30%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Increases Devouring Plague damage by 18% (was 15%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Causes every 4 casts of Devouring Plague to increase Shadowy Apparition damage by 100% for 10 seconds (was 80%).
    • Restoration
      • Vault of the Incarnates (2) Set Bonus: Healing Stream Totem now increases critical strike by 15% (was 10%).
      • Vault of the Incarnates (4) Set Bonus: Increases the effectiveness of critical heals to 220% (was 215%) instead of the usual 200%.
    • Destruction
      • Vault of the Incarnates (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 15% for 10 seconds (was 10%).
      • Vault of the Incarnates (4) Set Bonus: Your critical strikes deal 212% (was 208%) damage instead of the usual 200%.
    • Arms
      • Vault of the Incarnates (2) Set Bonus: Bonus damage to Mortal Strike and Cleave increased to 15% (was 10%). Critical Strike chance bonus unchanged.
      • Vault of the Incarnates (4) Set Bonus: Bonus damage and Critical Strike chance increased to 8% (was 5%).
    • Fury
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Bonus damage and Critical Strike chance to Rampage increased to 12% (was 10%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Bonus damage increased to 30% (was 25%) and Critical Strike chance increased to 12% (was 10%) to Bloodthirst.

Aside from these, we’ve gotten some changes for Dungeons and Raids.

Dragonflight Patch 10.2.6 Dungeon and Raid Fixes


    • Fixed an issue where Liquid Pyrite was not properly restoring ammunition.
    • Fixed an issue where Burning Tar was incorrectly damaging players and vehicles that were far away.
    • Fixed an issue preventing Tar from properly slowing and damaging enemies.
    • Fixed an issue where Mimiron would jump the gun too quickly and attack players while remaining untargetable.
    • Fixed an issue where General Vezax’s Mark of the Faceless was doing too much damage.
    • Fixed an issue where various boss enemies were moving great distances when tanks were too close.
    • Fixed an issue where Yogg-Saron’s tentacles could spawn within the boss model.

Note: If a player in a Follower Dungeon can cast Bloodlust/Heroism/Time Warp/Fury of the Aspects, the followers will no longer try to cast their version when they think it’s appropriate and instead leave the decision of when to cast up to the player.

Dragonflight Patch 10.2.6 Item and Loot Changes

  • Raid loot from Vault of the Incarnates and Aberrus, the Shadowed Crucible have received several adjustments to align with changes made in Amirdrassil, the Dream’s Hope:
    • Class set tokens will drop at a ratio of 1:3 relative to non-token items.
    • All Very Rare items have a separate chance to drop in addition to a boss’s standard quantity of loot.
    • Developer’s note:  As we look ahead to Dragonflight Season 4, we are aiming to level the playing field for certain over- and underperforming raid trinkets. Further tuning can be expected before or shortly after the start of the season.
    • The following raid trinkets have been adjusted:
      • Conjured Chillglobe mana restore effect reduced by 70%.
      • Whispering Incarnate Icon’s infusion effects granted to allies reduced by 45%.
      • Ward of Faceless Ire cooldown reduced to 1 minute (was 2 minutes), absorb reduced by 35%, and damage reduced by 50%.
      • All remaining stacks of Enduring Dreadplate’s Hellsteel Plating that are not consumed by taking damage now rupture to release Rays of Anguish upon expiration.
      • Ominous Chromatic Essence shared alignment secondary stat reduced by 5%.
      • Blossom of Amirdrassil effects increased by 10%.
      • Fyrakk’s Tainted Rageheart absorb increased by 5%, lash damage reduced by 5%, and passive area-of-effect damage reduced by 20%.
    • The following dungeon trinkets have been significantly reworked:
      • Tome of Unstable Power
      • Umbrelskul’s Fractured Heart
      • Globe of Jagged Ice
      • Water’s Beating Heart
      • Granyth’s Enduring Scale
      • Inexorable Resonator
    • The following dungeon trinkets have been adjusted:
      • Kyrakka’s Searing Embers chance to trigger increased by 100%, damage reduced by 50%, and healing reduced by 40%. Additionally fixed an issue that could cause inconsistent proc behavior.
      • Miniature Singing Stones shield effect increased by 3%.
      • Mutated Magmammoth Scale chance to trigger now scales with Haste and damage reduced by 13%.
  • New glyphs have been added to transform the appearance of the recently updated Covenant abilities back to their old Covenant visuals. They can be purchased from the Covenant quartermasters.
  • In the Appearances collection, wrist appearances are now shown on the right wrist (was left wrist). This allows more one-sided appearances such as the Gothic Corsage to be visible in the collection pane.

Dragonflight Patch 10.2.6 PvP Changes

    • Developer’s note: We’ve been happy to see the excitement around Battleground Blitz after its launch in Guardians of the Dream and after monitoring feedback and internal data, we are making some changes. We believe these changes will be healthy for the game mode and we want to ensure adequate time to observe feedback on them while Battleground Blitz is a brawl.
      In particular, we have not been happy with the low frequency of capture the flag maps due to the restriction of having the maps be only available with tanks. In 10.2.6, we are lifting that restriction and are introducing a new buff, Empowered Carrier, that will be applied to non-tank specializations if they pick up the flag in Warsong Gulch and Twin Peaks. Tanks will still only be matched up against other tanks, and this buff will only be applied if there are not any tanks in the match.
      Additionally, we’ve been overall happy with and have heard positive feedback around having an increased mount speed in Battleground Blitz. However, the 150% mount speed increase is slightly too fast for both the gameplay and character control experiences. We are adjusting the amount of increase on all maps, although having it slightly higher on the larger maps: Arathi Basin and Deepwind Gorge.
  • Eye of the Storm
    • Added a hidden effect that prevents fall damage to both teams for 10 seconds at the start of a match.
  • Warsong Gulch and Twin Peaks
    • New Buff: Empowered Carrier – Increases maximum health by 10% and movement speed by 30%. Additionally, Empowered Carrier provides 25% damage reduction for 4 seconds when stunned. Empowered Carrier is applied to non-tank specializations who pick up the flag on Warsong Gulch or Twin Peaks and won’t be applied if the match started with tanks in the match.
  • Swift Pursuit has had the following adjustments:
    • Increased mount speed is now 100% Arathi Basin and Deepwind Gorge (was 150%).
    • Increased mount speed is now 75% on all other maps (was 150%).
    • Preservation
      • Rewind heals for 50% of damage taken in the last 5 seconds in PvP combat (was 33%).


That would be all for the changes done to the Game in Dragonflight Patch 10.2.6. We did our best to cover the majority of important information as well as the most important Pluderstorm 60-player Battle Royale event. We feel that the changes coming to the game are mostly focused on filling the gap between Season 3 and Season 4 of Dragonflight. However the new Plunderstorm Event is time-limited, they will probably check to see if it will be popular and maybe even have it up permanently.

For now, we are happy to say that new things are coming all around in WoW, and if you need help with obtaining anything, feel free to check our Services. When it comes to the Plunderstorm we can help you obtain Renown and any Rewards that you’d want, and also bear in mind that Season 3 is coming to a close, so we will definitely be here if you need help in obtaining Gladiator, M+ achievements and Mount or Ahead of the Curve as well as any other Services that you might need.

If you can’t find a service that you’d want on our site, feel free to Request a Service, or contact our Livechat and Discord Support, we are available 24/7!

Thank you again for taking the time to read our post and if you liked it, feel free to bookmark our InstantCarry blog page. As always, we will leave you with a video, this time around it’s the developer interview for Plunderstorm. Thank you again, and stay safe!

Plunderstorm Developer Interview